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loot.NET interface

Jan 16, 2009 at 8:19 PM
I'm going to use XAML to develop the UI and then hook into it with F#.  I'm doing this instead of creating the UI directly in F# because I'm use to XAML now after working with WPF in C# and it's the future of UI development.  The only downside I can see right now is the XAML is not compiled into BAML, but if anyone has any information to support or disprove this, please post.
Jan 16, 2009 at 8:24 PM
Here are a couple links to reference:

Jan 23, 2009 at 11:00 PM
I had a great conversation with several individuals at the Detroit MDC about using F# and WPF interfaces, because I ran into an OO mindset blockage.  After the conversation, I realized I can easily create functions to wire up the events for an interface and use the |> operator to bring everything together.
Jan 31, 2009 at 3:53 AM
After spending some time trying to tie in Xaml with loot, I have to table using Xaml for now.  I will try building the interface using F# directly and hopefully I can get a basic interface going.  I might have to take a more OO approach at first and then work from there.

If this next step doesn't gain traction, then I will need to create the interface in C#/WPF/Xaml and do everything else in F#.  This sounds like an attractive idea, but I want to give F# a chance by using it directly.
Mar 15, 2009 at 4:27 AM
Adding a basic interface with F#, a little rough around the edges, but I think this will work until I can refactor it.
Mar 15, 2009 at 4:30 AM
I wanted to add another link to the mix.  Chris Smith wrote an F#/C# WPF game.  Just more food for thought: